Is there an intel driver that supports this? Is there a software-based openGL that I could use instead? I realize the driver support might not be there, but I'm just looking for some way to get my code to actually compile and run. The trick here is I don't care if it's fast. ![]() When I try to compile my code on my laptop (sony Vaio running 12.10), I get theĮrror error: undefined reference to 'glDrawArrays'. All the assignments have to be done using OpenGL 3.3 (shader based). ![]() ![]() I'm currently taking a graphics programming class.
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